![]() ![]() According to Maxon, “it was clear that BodyPaint’s reliance on CPU-based software shading was limiting a lot of its potential”. The new engine makes use of the user’s GPU to improve interactive performance when painting. ![]() Uses any GPU to improve performance, but can fall back to the CPU The video above shows the new painting engine in use, providing an interactive preview of changes being made to a range of texture layer types, including diffuse, reflectance, transparency, alpha, bump and normal.Īccording to the video, performance will also be improved when projection painting, “even with textures of up to 65,536 x 65,536 pixels’ and there will be the option to display multiple 3D views of the model being painted. Interactive previews of paint strokes, even on large assets Since then, it has lost ground at the high end of the market to Mari, in part due to Mari’s ability to handle large real-world production assets interactively: something the changes to BodyPaint seem designed to address. Originally a standalone product, but integrated into Cinema 4D since R10 – you can still buy it separately, but aside from the UI, it’s identical to Cinema 4D Prime – BodyPaint 3D was widely used in VFX in the 2000s. ![]() The update will move BodyPaint’s viewport display from CPU-based software shading to an OpenGL-based painting engine, making use of the user’s GPU to improve performance. Maxon has posted a preview of some of the new functionality being developed for BodyPaint 3D, the 3D texture painting toolset integrated into Cinema 4D. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |